Review for Total Blackout
by Stephen

Untitled Document

Blackout review by Stephen PDArcade.com


Overview

At first glance BlackOut looks like a cool new engineering sim. Unfortunately it's not; however, fans of challenging puzzle games may want to check this one out from Ballshooter Games. Pocket PC users (with ARM/Xscale, MIPS and SH3 devices) download a trial here and read on for our review.

Gameplay

A blackout is when the power totally fails. It's a condition in which the electricity level drops to zero; a complete loss of power. A number of factors cause a blackout, including natural disasters-- such as a storm or an earthquake-- or a failure in the power company's equipment such as a transformer or a power line. BlackOut (the game) is all about restoring the power to a city after total power loss.

In this game you play an electrical engineer whose job is to reroute power lines to make an end-to-end connection. As you create a complete circuit it disappears and adds power to your meter. Your goal is to restore power to the 100% level (via your meter) in order to move onto the next stage in the game. As you move up in higher levels you'll see the power eventually returning back to your city.

According to the developers you don't need to have an engineering background to play this game, however, you do need to be a "brain-macho, super geek, rocket scientist and Albert Einstein" all-combined. Unfortunately for many there is some truth to the last statement. This game is extremely challenging and at times particularly frustrating.

Basically, bits of power wires appear in timed sequence on your grid. As you click on each with your stylus you can rotate them to connect to adjoining bits to hopefully create a complete circuit (see screenshot below). Upon doing so that group of bits---forming your new circuit---will disappear and add power to your meter. If you fail to restore 100% power to the meter before the grid fills up with wire bits, the game ends---no second chances here. For score keepers there is a point system in BlackOut (which is nice), but regrettably it seems that the wire bits randomly appear causing, in some cases, absolutely no chance of forming a closed circuit. With that said this game would be much better if you could not only rotate wire bits, but slide pieces around the grid to help form a closed circuit

Gameplay score: 6/10


Graphics

The best parts of BlackOut are the graphics in the game. The images and effects are extremely easy on the eyes and there are some cool lighting effects as well. Rotating wire pieces are spot-on and the power surges are almost instantaneous.
Graphics score: 9/10


Controls

The controls in BlackOut are simple and straightforward. This is a good thing too considering how difficult it can be to create a circuit. Everything is a point and click away with your stylus and the game keeps track of your gameplay every time you quit allowing you to resume games. There's also a handy top score frame for keeping track of your engineering successes.
Controls score: 9/10


Sound

The sound in BlackOut is very well done. The soundtrack is of commercial quality and actually quite enjoyable. This combined with the graphics make BlackOut a pleasant experience for fans. The game only really needs a few variations of sound effects to seal the deal.

Sound score: 8/10


Options

Unfortunately the only real option in BlackOut is to toggle sound on and off. What the game needs is the ability to select easy-to-hard gameplay settings or maybe the chance to slow up the timing of the wire pieces being randomly placed on the grid. In addition, given the exceptional graphical capabilities of the developer, some cool themed selectable skins would also make the game more appealing.

Options score: 5/10


Replay Value

For fans of challenging puzzle games BlackOut is right up your alley. The replay value in that case is virtually unlimited given the randomness of the wire pieces being placed on the grid. However, for those who are not "brain-macho, super geek, rocket scientist and Albert Einstein" all-combined, the game can be repetitive and frustratingly troublesome.
Replay Value score: 7/10


Summary: What we have here is a brilliant idea for a puzzle game. Unfortunately the game needs a slight revamp to attract most gamers. By adding the ability to slide pieces around the grid and changing the timing of the random wire pieces, BlackOut would allow for creating strategies to complete circuits---which would be very cool. Unfortunately the game is almost too challenging and frustrating to compel most Pocket PC gamers to pay the $14.95 registration fee.

The Good: Great graphics, sound and challenging gameplay for fans of the genre.
The Bad: No gameplay options that make the game almost too demanding.

 




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